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Miss Ioanna Iacovides

Miss Ioanna Iacovides

Research Student

The Open University Institute of Educational Technology


Ioanna's Blog

Profile

I am a final year PhD student looking at digital games and learning, having previously completed a Masters in Research Methods here at the OU. My MRes dissertation was titled "Exploring the relationship between engagement and learning within seventh generation video games".

I did my undergraduate degree in Psychology at the University of Nottingham, before completing a Masters at the University of Bath in Human Communication and Computing. My MSc project consisted of a small scale evaluation of a game called Racing Academy (developed by Lateral Visions in conjunction with Futurelab) that was designed to teach about engineering and physics.

Afterwards, I spent just over a year working as a research assistant on the JISC funded project "Racing Academy: the large scale implementation of a racing car simulation game in further and higher education" with Richard Joiner at the University of Bath.

The aim of my PhD is to explore the relationship between motivation, engagement and informal learning through digital games. My first study involved carrying out a series of email interviews with adult games players to find out more about their game playing experiences and how they view learning in this context. The second phase of my research involved adopting an exploratory case study approach consisting of mixed methods. These include observation, interview, questionnaires, diaries and physiological data in order to build an in-depth picture of how motivation, engagement and informal learning come together in practice. I also completed a final questionnaire study looking at players game-related experiences and attitudes on a larger scale. My findings indicate the importance of overcoming breakdowns and achieving breakthroughs during play, the range of activities players engage in around play which support their learning, the variety of learning players experience as a result of their involvement with games and highlight the influence of player identity on these experiences.

I keep a blog about my own gaming experiences and research related thoughts here.

You can see a list of further papers here.

Publications

Conference Item
Farrow, Robert and Iacovides, Ioanna (2012). ‘In the game’? Embodied subjectivity in gaming environments. In: 6th International Conference on the Philosophy of Computer Games: the Nature of Player Experience, 29-31 January 2012, Madrid, Spain.
Iacovides, Ioanna; Aczel, James; Scanlon, Eileen and Woods, Will (2011). What do players have to say about informal learning through games? In: EARLI Conference 2011: Education for a Global Networked Society, 30 August-3 September 2011, Exeter, UK.
Iacovides, Ioanna; Aczel, James; Scanlon, Eileen and Woods, William (2011). Making sense of game-play: how can we examine learning and involvement? In: DiGRA 2011 Conference: Think Design Play, 14-17 September 2011, Hilversum, the Netherlands.
Iacovides, Ioanna; Aczel, James; Scanlon, Eileen and Woods, William (2011). What can breakdowns and breakthroughs tell us about learning and involvement experienced during game-play? In: 5th European Conference on Games Based Learning, 20-21 October 2011, Athens, Greece.
Iacovides, Ioanna (2009). Exploring the link between player involvement and learning within digital games. In: Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology, 1-5 Sep 2009.
Journal Article
Iacovides, Ioanna; Aczel, James; Scanlon, Eileen and Woods, Will (2012). Investigating the relationships between informal learning and player involvement in digital games. Learning, Media and Technology online first.
Iacovides, Ioanna; Aczel, James; Scanlon, Eileen; Taylor, Josie and Woods, William (2011). Motivation, engagement and learning through digital games. International Journal of Virtual and Personal Learning Environments, 2(2), pp. 1–16.
Richard, Joiner; Iacovides, Jo; Owen, Martin; Gavin, Carl; Clibbery, Stephen; Darling, Jos and Drew, Ben (2011). Digital games, gender and learning in engineering: do females benefit as much as males? Journal of Science Education and Technology, 20(2), pp. 178–185.
Iacovides, Ioanna (2011). Digital games: exploring the relationship between motivation, engagement and informal learning. The Psychology of Education Review, 35(1), pp. 21–24.

last updated 28-Feb-2012