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Ms Vickie Curtis

Ms Vickie Curtis

Research Student

The Open University Institute of Educational Technology

Profile

I am currently a PhD student at the Institute of Educational Technology.   I began my project in October 2011.

Before going back to full-time study, I worked in a number of different areas within the commercial sector including corporate communication, science communication (including media work), regulatory affairs and corporate social responsibility.

I have a background in biological anthropology, but have gradually moved into the area of 'science and society'.

Qualifications

MA (Hons) Biological Anthropology, St John's College, University of Cambridge, 1992

MPhil Human Nutrition, Oxford Brookes University, 1995

MSc Science and Society, Open University, 2009

Research Interests

Science Communication

Science and Society

Citizen Science and citizen cyberscience

Science-based comuter games

Astronomy outreach

Open Science Movement

Current Research Projects

How digital technologies are changing the way scientists engage with the wider public: a focus on Citizen Cyberscience Projects

Web 2.0 technologies are playing an increasingly important role in public engagement activities in science, and enable non-specialist members of the public to become directly involved in large-scale scientific projects and to address real-world research problems in collaboration with working scientists.  

Citizen Cyberscience projects are initiatives where citizens can engage directly with scientists online and contribute to research.  They do not provide data, but help to analyse existing data provided by scientists.  Projects can be classified into 3 different types.

  • Distributed computing initiatives such as SETI@home or Folding@home, where participants contribute by downloading software that analyses packages of data with their personal computers.
     
  • Distributed thinking initiatives such as GalaxyZoo, Planet Hunters or Stardust@home where citizen scientists contribute through classification or pattern-recognition tasks.
     
  • Scientific discovery games such as Foldit or EteRNA, where a scientific problem is re-packaged as an online computer game.

 

I am exploring what motivates people to take part in these projects (both participants, and the scientists who set them up), the different ways that people may participate, and how these projects may be creating new opportunities for non-specialist citizens to collaborate with working scientists, and with each other, to address real-world research problems.  I aim to explore different types of online citizen science projects, and I have recently completed  the first phase of my research which was an investigation of the scientific discovery game Foldit (www.fold.it).  

I am also interested in  the formation of online communities of citizen scientists and how they interact with each other, and with the scientists involved in the projects.  To what extent are these citizens having a dialogue with scientists?  How do participants feel about what they are doing?  Do these projects allow the 'blurring' of the line between scientist and 'non-scientist'?

 

 

Publications

Book Chapter
Holliman, Richard and Curtis, Vickie (2014). Online media. In: Gunstone, Richard ed. Encyclopedia of Science Education. Springer Reference, (In Press).
Conference Item
Curtis, Vickie (2012). Reassessing dialogue: reflections from an amateur astronomy event. In: PCST 2012 12th International Public Communication of Science and Technology Conference: Quality, Honesty and Beauty in Science and Technology Communication, 18-20 April 2012, Florence, Italy.
Journal Article
Curtis, Vickie (2013). Evaluating the motivations and expectations of those attending a public astronomy event. Communicating Astronomy to the Public, 13 pp. 14–18.

Other Interests

I enjoy running, music, hiking, travel, general science.

last updated 29-May-2013