Johanna is a full-time PhD student within the Centre for Research in Education and Educational Technology (CREET).
Johanna’s research focuses on game-based learning, specifically looking at digital entertainment games. The research aims to examine how creativity may be expressed in and around games, and howit may contribute to learning. The project comprises of three phases; the first of which aims to build a conceptualization of game-based creativity through in-depth semi-structured interviews with a variety of gamers. The second phase will utilize a reflexive photographic method to examine how creativity comes about in practice within digital games, and what elements of creativity participants feel are transferrable to other areas of life. The final phase will involve asurvey to tie together the findings from the previous two by directly linking the specific skills and experience that players gain from game-based creativity.
Johanna received her MA in Sociology and her MRes in Social Research Methods at the University of Aberdeen where she examined gamer sub-culture within Massively Multiplayer Online Role Playing Games using an ethnographic approach. She further went on to look at flow experiences across different game mediums; both non-digital games, sports and digital games. To further her interest in technology she completed a MSc in Software Technology and Network Management at the Robert Gordon University in Aberdeen, where her software project involved designing and implementing a graphical steganography application using Least Significant Bit (LSB) and whitespace algorithms.
|OWL (Open World Learning)||2015 - 2020|