Johanna is a full-time PhD student within the Centre for Research in Education and Educational Technology (CREET).
Johanna’s research focuses on game-based learning, specifically looking at digital entertainment games. The research aims to examine how creativity may be expressed in and around games, and how it may contribute to learning. The project comprises of three phases; the first of which aimed to examine how creativity was expressed within digitalentertainment games, and how players themselves view and define what it means to be creative in games. The second phase utilized a wide scale survey with the aim of drawing links between the different creative expressions in games, and potential learning outcomes, in addition to examining what aspects of game-based creativity are transferrable to other areas of life. The final phase focused explicitly on how games can be designed with creativity in mind, and utilized a reflexive photographic method to capture participant's experiences of creativity in games.
Johanna received her MA in Sociology and her MRes in Social Research Methods at the University of Aberdeen where she examined gamer sub-culture within Massively Multiplayer Online Role Playing Games using an ethnographic approach. She further went on to look at flow experiences across different game mediums; both non-digital games, sports and digital games. To further her interest in technology she completed a MSc in Software Technology and Network Management at the Robert Gordon University in Aberdeen, where her software project involved designing and implementing a graphical steganography application using Least Significant Bit (LSB) and whitespace algorithms.
- Hall, Johanna; Stickler, Ursula; Herodotou, Christothea and Iacovides, Ioanna. (). Player conceptualizations of creativity in digital entertainment games. Convergence: The International Journal of Research into New Media Technologies (Early Access).
|OWL (Open World Learning)||2015 - 2020|