How can touchscreen mobile game applications support inclusion and participation in science learning of preschoolers from disadvantaged backgrounds?

1st December 2015 - 30th November 2016

This project aimed to explore the potential of touchscreen mobile devices, in particular mobile game applications and the game Angry Birds, to support scientific thinking of preschoolers from diverse backgrounds including the disadvantaged ones. In particular, it answered the following research questions (RQs):

  • RQ1: What are the children's preconceptions about projectile motion?
  • RQ2: How does playing the game affect scientific thinking and understanding of causal relationships about projectile motion?
  • RQ3: How does playing the game relate to children's educational potential (school performance)?